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kingdom numbers


Kingdom figures the amount of gold on a daily basis. We'll call this the worker value and total value. So even if you update something after the change to the next day has happened

The items you get are not figured until you cash out. So until you collect it's just cash, or value.

The bonuses you get are figured on the items you get. So they won't change til you cash out.

So if, on the third day, you get your favor up to 100%, then on the fifth day change what they're collecting, it won't affect your herb seed/seed value.

I didn't realize that I was losing 73k every other week.

So how you figure your worker value is every day you get the favor back up to 100%, you add the total value for that day to it, and start from the begining. When you cash out, just divide that number by 15.

Last edited by mailme33611, 6/4/2011, 1:59 pm


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Re: kingdom numbers


general numbers

Chart:
14 days
Current amount
Amount removed
Total amount removed
Current rating
Amount applied (value)
Total Amount applied (total value)
Total amount per worker (worker value)

00| 7,500,000 | ........ 0|............. 0|100| ....... 0 | ........ 0 | ....... 0 |
01| 7,425,000 | 75,000 |.... 75,000 | 99 | 75,000 | . 75,000 | . 5,000|
02| 7,350,000 | 75,000 |.. 150,000 | 98 | 74,250 | 149,250 | . 9,950 |
03| 7,275,000 | 75,000 |.. 225,000 | 97 | 73,500 | 222,750 | 14,850 |
04| 7,200,000 | 75,000 |.. 300,000 | 96 | 72,750 | 295,500 | 19,700 |
05| 7,125,000 | 75,000 |.. 375,000 | 95 | 72,000 | 367,500 | 24,500 |
06| 7,050,000 | 75,000 |.. 450,000 | 94 | 71,250 | 438,750 | 29,250 |
07| 6,975,000 | 75,000 |.. 525,000 | 93 | 70,500 | 509,250 | 33,950 |
08| 6,900,000 | 75,000 |.. 600,000 | 92 | 69,000 | 578,250 | 38,550 |
09| 6,825,000 | 75,000 |.. 675,000 | 91 | 68,250 | 646,500 | 43,100 |
10| 6,750,000 | 75,000 |.. 750,000 | 90 | 67,500 | 714,000 | 47,600 |
11| 6,675,000 | 75,000 |.. 825,000 | 89 | 66,750 | 780,750 | 52,050 |
12| 6,600,000 | 75,000 |.. 900,000 | 88 | 66,000 | 846,750 | 56,450 |
13| 6,525,000 | 75,000 |.. 975,000 | 87 | 65,250 | 912,000 | 60,800 |
14| 6,450,000 | 75,000 | 1,050,000 | 86 | 64,500 | 976,500 | 65,100 |


I noticed that the exchange rate for herbs and coal was about 1.4 . At this rate, you don't actually start losing money until your approval rating drops below about 72%.

Last edited by mailme33611, 7/7/2011, 4:52 pm


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Re: kingdom numbers


One piece of coal for every 91.6 gp

One gem for every 198 coal

One gem for every 18136.8 gp

Note to make gem chart.

Last edited by mailme33611, 6/4/2011, 2:03 pm


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Re: kingdom numbers


One flax for every 40 gp

One herb seed for every 600 flax.

One herb seed for every 24000 gp

One herb for every 826.4 gp

One herb seed for every 100 herbs

On herb seed for every 82640 gp

The herbs you get are random, so these numbers are not exact.

For every 1000 herbs you should get:
220 tarromin (lose money)
198 harralander
  56 ranarr
124 irit
135 avatoe
  75 kuarm
  64 cadantine
  67 lantadyne
  62 dwarf weed

Last edited by mailme33611, 6/4/2011, 2:30 pm


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Re: kingdom numbers


Fish numbers

10 tuna to 3 swordfish

56.3 GP per tuna

184.4 GP per swordfish

10 tuna (563 GP) and 3 swordfish (553.2 GP) = a block of 1116.2 GP

1 gem or casket for every 50 to 53 tuna
50 to 53 tuna in 5 blocks = 5581 GP

Last edited by mailme33611, 6/20/2011, 7:10 pm


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Re: kingdom numbers


Wood Numbers

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Re: kingdom numbers


Hardwood numbers


Last edited by mailme33611, 5/25/2011, 1:16 pm


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Re: kingdom numbers


Farm numbers

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